Driven by science,
rooted in research
We work with neuroscience and psychiatric advisors to research, design and develop our products. We also collaborate with clinicians and academics who specialize in digital therapeutics.
Read the latest research
Our research partners
Active research (partial list):
We partner with research institutions and advisors to perpetually refine, design, and develop the highest quality products and experiences. We also use a proprietary methodology to verify current assumptions and shape research in the future.
Current highlights include:
- Participants who used TRIPP during mindfulness practice reported lower post-mindfulness cravings and greater decreases in pre-post changes in cravings
- Participants experienced significantly higher mean levels of happiness after participating in the TRIPP mindfulness intervention, and significantly lower levels of generalized work stress, burnout, and depressive symptoms
- Participants with diagnosed ICD-10 schizophrenia who received TRIPP interventions showed a significant reduction in aggressive behavior.

National Institute on Drug Abuse
CeDAR
Integration of virtual reality mindfulness application within a mobile-based recovery platform to support rehab and post-rehab engagement

UNIVERSITÄTS KLINIKUM AUGSBURG, Klinik für Allgemein-, Viszeral- und Transplantationschirurgie
Virtual reality-based meditation for enhancement of well-being, quality of life, and patient satisfaction for inpatients undergoing chemotherapy

Nathan S. Kline Institute
One of the nation’s most respected research centers focused on studying the causes, treatment, prevention, and rehabilitation of severe and persistent mental illnesses.

New York Office of Mental Health
Virtual reality-based training for aggressive behaviors in individuals with severe mental illness: feasibility and proof of concept study

Knight Cancer Institute
Virtual reality experiences for anxiety and pain control: Impact of different virtual reality experiences on anxiety and pain – clinical trial on hematopoietic and lymphoid cell neoplasm: survey administration, virtual reality game, virtual reality meditation
Active research (partial list):
We partner with research institutions and advisors to perpetually refine, design, and develop the highest quality products and experiences. We also use a proprietary methodology to verify current assumptions and shape research in the future.
Current highlights include:
- Participants who used TRIPP during mindfulness practice reported lower post-mindfulness cravings and greater decreases in pre-post changes in cravings
- Participants experienced significantly higher mean levels of happiness after participating in the TRIPP mindfulness intervention, and significantly lower levels of generalized work stress, burnout, and depressive symptoms
- Participants with diagnosed ICD-10 schizophrenia who received TRIPP interventions showed a significant reduction in aggressive behavior.

National Institute on Drug Abuse
CeDAR
Integration of virtual reality mindfulness application within a mobile-based recovery platform to support rehab and post-rehab engagement

UNIVERSITÄTS KLINIKUM AUGSBURG, Klinik für Allgemein-, Viszeral- und Transplantationschirurgie
Virtual reality-based meditation for enhancement of well-being, quality of life, and patient satisfaction for inpatients undergoing chemotherapy

Nathan S. Kline Institute
One of the nation’s most respected research centers focused on studying the causes, treatment, prevention, and rehabilitation of severe and persistent mental illnesses.

New York Office of Mental Health
Virtual reality-based training for aggressive behaviors in individuals with severe mental illness: feasibility and proof of concept study

Knight Cancer Institute
Virtual reality experiences for anxiety and pain control: Impact of different virtual reality experiences on anxiety and pain – clinical trial on hematopoietic and lymphoid cell neoplasm: survey administration, virtual reality game, virtual reality meditation
Reference research
In addition to ongoing research, we leverage preexisting science to influence our product offerings. This running list is vetted by our neuroscience and medical advisors and is updated frequently.
Virtual Reality (partial list):