The Intersection of Neuroscience, Healthcare and Mental Health

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TRIPP is excited to be a part of the community focused on the emerging use of technology in the areas of neuroscience, healthcare and mental health, especially when combined with new ways to understand and enhance awareness, mindfulness and consciousness.

While we are currently working with different labs and industry experts on our own research projects, we also want to regularly share with you information from other innovative pioneers in this space.  Here are some relevant articles and research links that we find interesting and thought-provoking in this new area of developing “digiceuticals” and what we like to call VRUGS.


Scientific American – March 30, 2017

Meditation’s Calming Effects Pinpointed in the Brain

By Diana Kwon


ADAA – January 3, 2017

Improving late life depression and cognitive control through the use of therapeutic video game technology: A proof-of-concept randomized trial

By Joaquin A. Anguera, Faith M. Gunning, Patricia A. Areán


Psychology Today – May 16, 2016

How Virtual Reality Could Transform Mental Health Treatment

By Daniel Freeman, Ph.D. and Jason Freeman


Neuron – April 20, 2016

Video Games for Neuro-Cognitive Optimization

By Jyoti Mishra, Joaquin A. Anguera, Adam Gazzaley


Huffington Post – January 13, 2016

Everything You Wanted To Know About Microdosing (But Were Afraid To Ask)

By Carolyn Gregoire



Techcrunch – January 6, 2016

Virtual Reality Therapy: Treating The Global Mental Health Crisis

By Alex Senson


YouTube – November 16, 2015

Promise of Tech and the Brain | Adam Gazzaley | TEDxSonomaCounty

By Adam Gazzaley


Industrial Psychiatry Journal – July – December 2014

Virtual reality applications in mental health: Challenges and perspectives

By Kalpana Srivastava, R.C. Das and S. Chaudhury